![]() I decided to make a necromancer again (not having learned my lesson in Soul Harvest) and was quite surprised by the fact other characters kept identifying that I can hear the dead. That means if you end up having duplicate heroes at start off that is on you this time! Your last name changes based on your class as well which is a really interesting touch. However, not only do you get to pick your own talent trees, you also get to choose the talent trees for the rest of your team as well. That is pretty typical in traditional Western RPGs. When you first start the game, you get to pick your starting talent tree classes. Actually, this is a great time to talk about character development in general. You have skill trees to work down that require certain progression on the tree and character level before you can purchase those skills. Your characters will gain levels as you progress through the game and with these levels come potential stat gains as well as abilities. These side quests can sometimes lead to decent rewards, but in the very least you will get some experience doing them. Often when exploring for treasures you will find optional side quests to complete besides just your normal quest. ![]() You can of course trade for better things or earn them as quest rewards too. You will often find useful items just lying around which encourages you to explore each level. These hero units can equip various bits of gear as well as utilize potions. Rather than being a pure RTS, you have hero units as well. Treasures are where the WRPG elements really start to influence the game. ![]() ![]() As a little change of pace there are sometimes caves and other dungeon like elements for you to explore but even outside of those there are usually plenty of treasures to find if you are just willing to explore a bit. The further you expand though the harder it is to maintain your grasp on the territory as the opposing factions have the same territorial needs. Expanding to these points allows you access to the nearby resources as well as to the workers needed to collect them. The overall gameplay involves building bases and capturing and holding various points on the map. They feel like an evolutionary step between the uncivilized races and the more advanced civilized races which is kind of refreshing. The Trolls are a particularly interesting race though, so it is well worth giving them a chance. It is basically a new campaign with a new race for you to enjoy. There really is not that much that is overly different between this SpellForce 3 expansion and the previous one. The fact that two separate Troll tribes were willing to come together to risk their lives in order to ritualistically honour the dead Chieftain of one of the two tribes and pass on the title of Chieftain to another really speaks volumes on just how civilized they are as a species. They have a basic job-system and very rich cultural rituals and beliefs that may be a bit uncivilized by the standards of others but have deep meaning to the trolls. It is a shame really because the Trolls, given a chance, could prove to be valuable allies to the other races. Because of their speech patterns they do give the impression that they may not be quite as evolved as say the elven, dwarf or human races which is probably why they are often hunted for sport with their tusks being a sought out trophy. When you encounter other races that do not have this same predisposition to refer to oneself in third-person it makes the trolls feel more like an interesting unique race rather than just humans with an unfortunate tooth-condition. The Trolls always speak in third person, often saying their own name when talking which was a bit weird at first but I came to appreciate it later on. The Trolls get their day in the sun in the latest SpellForce 3 stand-alone expansion, Fallen God.
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